Review: FIFA 16 - Football as you don't know it

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FIFA Cristiano Ronaldo

FIFA 15 was a fast-paced game with techniques such as kick-and-rush, quick passing and lofted through balls bringing success if executed efficiently.

Use this style in FIFA 16 and you'll quickly be throwing your control against the wall after repeatedly being flogged by your opponent.

To avoid frustration and having to eventually buy a new $80 controller, adjustment must made for the new passing system and players with different artificial intelligence (AI) while defending.

The passing system has been slowed down considerably with passes having to be measured and well thought out.

Gone are the days where you could mash the pass button and maintain possession.

If you aren't facing the player you are passing to, you are likely to give away the ball.

The addition of driven pass means you can get the ball to a player quicker, but there is a risk of a poor touch or the ball missing the target if the player has low passing stats.

This all ties in with the changes made to defending model with player AI having undergone a makeover.

Defenders will now step up to intercept passes, meaning that if you pass the ball to a flat-footed attacker, an opposition player will step in front and win the ball. 

To avoid this you must use driven pass or move the ball in a more measured way through the midfield.

Does this feature make the game more realistic?

Yes and no.

The change in AI means you have to play in a more realistic way but the new defensive AI which forces you to play this way feels untrue to real life.

Defenders intercept the ball too regularly with their touch off an opposition pass being near perfect.

However when you hit a normal or driven to one of your defenders, the touch is generally poor making for a strange discrepancy between the attacking and defensive models.

If you enjoyed the arcade element FIFA had despite its general realism, you are going to be disappointed by the changes and you will need significant adjustment to how you play.

A welcome addition to gameplay is the 'no touch dribbling' which allows you to detach yourself from the ball to feint and create space to dribble into.

While tough to master, it allows the player to feel more in control and when pulled off, it really feels as if you pulled a number on your opponent.

In terms of graphics, celebrations and animations, the FIFA franchise really is second to none.

Scoring a goal with Wayne Rooney and then doing his boxing celebration has never felt better.

Game modes have been improved with the addition of the FUT Draft - although this does feel as if its another way for EA Sports to extract money out of the consumer.

The addition of the FIFA trainer will be welcome for beginners with the tool attaching itself the player - helping to learn the basics.

EA Sports have released another great version of FIFA but it feels as if the gameplay is in a transitional stage with certain aspects needed to be turned up or down to ensure a better experience.

It will be an enjoyable 11 months until FIFA 17 comes out but you feel as if EA missed a chance to build on last year's version.

Author(s)
Kieran Francis Photo

Kieran Francis is a senior editor at Sporting News Australia.